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Friday, October 5, 2018

Octhorrorfest, Ghost Stories: 1D12 Hauntings Tables For OD&D and other RPGs

Octhorror is here again! That means, of course, several supernatural posts and game aids for your help get your game in the spirit of the season! You should be able to tell from the title that, this year, will be focused on dealing with the spirit world!

I typically give stats for a creature, or a specific rule to use in play. The first post of the year is going to be a little more generic. This post is intended to help those Referees that want to add a bit of the supernatural to the game, or run a Halloween session, without having to do a ton of prep. To this end I give you tables to create a sandbox ghost story for your players to deal with. The intent here is that the players will discover the haunting and have to deal with putting the spirit to rest. This post assumes that D&D or another fantasy game is being played. Enjoy!

D12: What Is Being Haunted?
  1. A castle/manor
  2. The local inn/tavern
  3. Someone's home
  4. An old abandoned house
  5. A cemetery or barrow
  6. A magic item the PCs have discovered
  7. Mundane treasure (gold, jewelry etc.)
  8. A common item (used adventuring gear, a farmer's plow etc.)
  9. A holy site (temple, grove, cemetery etc.)
  10. An item owned by an NPC
  11. An NPC (see rules for possession and obsession)
  12. One of the PCs (see rules for possession and obsession)
D12: Why Is the Spirit Earthbound?
  1. The spirit does not realize it has died
  2. The spirit was murdered and must be avenged/murderer brought to justice
  3. They died while on a quest. The quest must be completed for the spirit to move on.
  4. An item was stolen from the home or resting place of the spirit and must be returned
  5. The spirit was bound to the haunted (see table above) by means of a spell.
  6. The deceased deliberately became a ghost, specter etc, hoping to gain power as an undead spirit
  7. A curse separates this spirit from the spirit of it's one true love, who has passed on to the other side.
  8. A part of the spirits corporeal body is missing/stolen and must be returned to it's place of rest.
  9. The spirit broke an oath before dying and is now cursed until it proves it's worth.
  10. The body of this spirit is alive, but the current possessor of it's body severed it's ties to get rid of the proper owner.
  11. The spirit is a loved one visiting from the otherside. It is not truly earthbound but may not be able to find it's way back.
  12. The spirit was a being resurrected, but the attempt failed and now is stuck between two worlds.
Halloween Ghost by Tom Shropshire

Speaking of Ghost Stories, if you haven't done so already, head on over to the Appendix N Entertainment Store at DriveThruRPG to pick up my first adventure, "Hidden Hand of the Horla" PWYW for a limited time!


Monday, October 1, 2018

What's New With Gamers & Grognards? Hidden Hand of the Horla, the First Release from Appendix N Entertainment Is Here!

If you have been following the blog for any amount of time you will have realized that not much has been happening around here lately, save for some game day advertisements and recruitment posts for U-Con. This is because, outside of the day job and parenting duties, I have been busy establishing my company, Appendix N Entertainment and working hard on it's debut product releases. 

The first product release, Hidden Hand of the Horla, is now up for sale as a PDF on One Book Shelf. The module is meant to be played with the "house game" that I am working on, Gateway To Adventure. That said, Gateway... is a clone of OD&D, with house rules and extra options, making HHotH playable with and version of OD&D or it's clones (Swords & Wizardry, Delving Deeper etc.) In testing I have found it also plays well with Basic era games (B/X, BECMI, Labyrinth Lord etc.) It could be playable with any OSR rule set with very little conversion.

Hidden Hand of the Horla is currently available in PDF only as a PWYW product! In early November it is slated to be release in physical format in a limited edtion signed and numbered printing in "Little Brown Book" format. This limited collectors edition will be released at U-Con, limited to 100 signed and numbered copies. Beginning in November, PDF copies HHotH will cease to be PWYW and get a fixed price.

If you are interested in checking out Hidden Hand of the Horla, it can be purchased here, in the Appendix N Entertainment shop on DriveThruRPG

From the product page:

A 1st - 3rd level adventure for  use with Gateway To Adventure and other Original Edition Fantasy Role Playing Games.

Legends tell of the Hand Mage's Tower that once stood at the edge of the realm. Within the Hand Mage experimented and hoarded his magical treasures. The tower stood for many years until one day it mysteriously vanished. Rumors spread that the mage had offended the gods and had been eradicated from existence, or else had made a pact with a demon prince and was now paying his due. Whatever the case, the tales became legend and all but the oldest elves were unsure if the tower had ever existed at all. Now the tower has reappeared where it once stood. Will you dare to enter the ancient tower in search of riches and magical secrets?



Thursday, September 6, 2018

Dungeons & Dragonmead Game - Fall 2018 Schedule

As you know, I run public classic Dungeons & Dragons games at The Loaded Die/Metro Detroit Game Night's Board Game Nigh at Dragonmead, in Warren, MI. These happen on various Thursdays, most months. The Board Game Nights are weekly, my games will typically be once or more a month. The game will be taught to any newcomers.




Every game I run publicly for the time being will be a public play test of "Gateway to Adventure" the OD&D/Swords & Wizardry variant I spoke about in this post. That is, I will be running OD&D and Swords & Wizardry as the system, dropping my variants in to see how they play out. These are being done in a drop in manor, but as a continuous campaign using early Wee Warriors Modules, "The Misty Isles" and "Palace of the Vampire Queen" as the basis. Palace of the Vampire Queen was the first module ever published. If you have ever wanted to play an OD&D Module using an OD&D based system, but have no where to go, this is your chance. Also, awesome beer is available.

If you have a character in any of my public games (including convention games) you can bring, and play, that character to any of the game nights that I am running.

Our current schedule for the Dungeons & Dragonmead game will be:

9/13/2018

10/11/2018 

11/29/2018 - CANCELLED!

12/6/2018 - CANCELLED!

12/20/2018


Start times will typically be 6:30. Contact me if you need to make a character. I typically arrive by 6:00 to help newcomers.


Monday, July 23, 2018

U-Con Event Submission Is Open! Now With Deadlines

It's event submission time for U-Con!



As the OSR Track and Tekumel Track event coordinator I am looking for Referees, Judges and Dungeon Masters to come run old school games! U-Con will be held November 9-11, 2018 at the Marriott Ann Arbor Ypsilanti at Eagle Crest.

DEADLINES: IF YOU WANT YOUR EVENT AVAILABLE DURING PRE-REGISTRATION THE DEADLINE IS AUGUST 24th!!
THE FINAL DEADLINE FOR EVENT SUBMISSION IS SEPTEMBER 24th!!

Did you also know that U-Con has a Tekumel Track? If you are a fan of Tekumel and want a platform to run at, U-Con is the place! Our Tekumel Track allows for any game system so long as you are running a Tekumel game! Submit your Tekumel events today!
 
What qualifies as an OSR event this year?
 
Official D&D:
All TSR Era D&D qualifies,
OD&D
AD&D
B/X
BECMI
AD&D 2nd Edition
Rules Cyclopedia
 
Other TSR Era Stuff:
Gamma World (TSR editions)
Boot Hill
Metamorphosis Alpha
Star Frontiers
Gangbusters
Top Secret
Alternity etc.
 
Other Early Era RPGs/Supplements:
Arduin
Early Chaosium products (RuneQuest 2nd Edition, Elfquest, Sandy Petersen era Call of Cthulhu etc)
RuneQuest (yes I know I mentioned it before)
Tunnels & Trolls (all editions)
Dragonquest (all editions)
Traveller (early editions)
Chivalry & Sorcery
Pacesetter System Games (Chill, Time Master, Crypt World etc.)
Middle Earth Role Playing (I.C.E.)
Rolemaster
Spacemaster
The Complete Warlock
Rapier & Dagger
Cyborg Commando (Did he really just say Cyborg Commando AGAIN?)
WEG D6 Star Wars
WEG D6 Ghostbusters
The Fantasy Trip
007
Pre 2000s Palladium Games (TMNT, Palladium RPG, early RIFTS etc)
 
If I missed your favorite, contact me and make sure, but it will likely be fine to run.
 
Retro-Clones:
Swords & Wizardry
OSRIC
Cryptworld
Labyrinth Lord
Mutant Future
Dark Dungeons
Delving Deeper
Blueholme
For Gold & Glory
Spellcraft & Swordplay etc.
 
Near Clones:
Dungeon Crawl Classics
Mutant Crawl Classics
Adventurer Conqueror King
Astonishing Swordsmen & Sorcerers of Hyperborea
Castles & Crusades
White Star
The Hero's Journey
The Black Hack
Adventures Dark & Deep
Lamentations of the Flame Princess: Weird Fantasy Roleplaying Game etc.
 
As always, this list is hardly exhaustive regarding all of the great Old School RPGs in the world. If you have one you want to run and it isn't here, just let me know. Let's make this thing huge. I want to give your favorite Old School game a place to live and breathe.  When you register and OSR game, be sure to note that it is an OSR game in the comment so that we get it registered properly!
 
What Qualifies for the Tekumel Track?
 
The Tekumel Track can accommodate ANY game system you choose to run in the Tekumel setting! If you register a Tekumel game, make sure you state it is a Tekumel game in the comments section, to assure it is tagged properly!
 
HOW TO SUBMIT:
 
 
Greetings GameMasters! Event submissions are now being accepted for U-Con 2018, Nov 9-11! As always, in exchange for your commitment, you’ll receive a GM badge that will allow you access to the convention all weekend, while All-Star GMs (who run 16+ event hours) will earn a Play Games All Weekend Ribbon!


Are you planning on running a game at U-Con 2018? Read on! If you’re just coming to play, you can skip this one and just appreciate how far in advance folks prepare to make this a fun event for you.

 
We are working to improve our registration process.  As of this year, you’ll be able to log in to see your submitted events and eventually your schedule.  Just head over to create your login, then submit your events!


You can find more info about being a GM or if you have any questions, please send us a message.

Thanks, and good gaming!
Your U-Con Team
 

Tuesday, June 12, 2018

Free RPG Day, Running OD&D Games At Guild of Blades in Clawson, Michigan

This Saturday is Free RPG Day! In previous years I've talked about running games for the day, but haven't gotten around to it. This year I'm participating in Guild of Blades' Free RPG Day Festivities. If you are in the Metro Detroit area you should come on by and check out the event. I only have the listing for the two games I am running at present, but I have been told there will be many more events running from 11:30 AM - 9:00 PM! Come on down. I'll be running some OD&D/S&W dungeon crawling goodness!
 
 
Session 1
12:00 PM - 4:00 PM
System: Original Dungeons & Dragons/Swords & Wizardry
Players: 2-10
Adventure: Tower of the Stargazer:
Legends tell of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was the hubris and defiance of this man that the gods smote him with the power of storm and fire. Oh did the wizard laugh at such a pathetic gesture. He did not fear the gods, for he drew his knowledge from something greater. Something darker.
But something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back.
And now you’re going to walk right through this wizard’s front door.
Characters can be created at session. Some Pregens will be on hand. If you have a character in any of my public games, that character may be used.
Duration: 3-4 hours

Session 2
5:00-9:00 PM
 
System: Original Dungeons & Dragons/Swords & Wizardry
Players: 2-10
Adventure: Hidden Hand of the Horla (playtest adventure)
A playtest of an adventure written by the referee! Soon to be released through Appendix N Entertainment! Players will get playtest credit in the module.
A mysterious hand shaped tower has appeared on the horizon. What treasures and horrors lurk within? Your group of adventurers has been down on their luck. This could be the chance you have been waiting for.
Characters can be created at session. Some Pregens will be on hand. If you have a character in any of my public games, that character may be used.
Duration: 3-4 hours

Wednesday, June 6, 2018

Classic Dungeons & Dragonmead Summer Schedule

As you know, I run public classic Dungeons & Dragons games at The Loaded Die/Metro Detroit Game Night's Board Game Nigh at Dragonmead, in Warren, MI. These happen on various Thursdays, most months. The Board Game Nights are weekly, my games will typically be once or more a month. The game will be taught to any newcomers.

BOARD GAME NIGHT IS CURRENTLY ON HIATUS, BUT Classic D&D IS STILL HAPPENING AT DRAGONMEAD, per the schedule below!



 
Every game I run publicly for the time being will be public play test of "Gateway to Adventure" the OD&D/Swords & Wizardry variant I spoke about in this post. That is, I will be running OD&D and Swords & Wizardry as the system, dropping my variants in to see how they play out. These are being done in a drop in manor, but as a continuous campaign using early Wee Warriors Modules, "The Misty Isles" and "Palace of the Vampire Queen" as the basis. Palace of the Vampire Queen was the first module ever published. If you have ever wanted to play an OD&D Module using an OD&D based system, but have no where to go, this is your chance. Also, awesome beer is available.
 
If you have a character in any of my public games (including convention games) you can bring, and play, that character to any of the game nights that I am running.

Our current schedule for the Dungeons & Dragonmead game will be:

6/7/2018

6/21/2018

-7/5/2018-  CANCELLED

7/19/2018

8/2/2018

Start times will typically be 6:30. Contact me if you need to make a character. I typically arrive by 6:00 to help newcomers.
 
 

Thursday, May 24, 2018

Boot Hill Now Available In Print!

Hello all! WOTC is continuing to bring us old TSR games back in print. Well, print on demand. I'll say, that's good enough for me. The newest offering is TSR's great western RPG, Boot Hill, 3rd edition, in a very affordable print. You can get the pdf for $9.99 or the POD for $19.99. Right now, there is a discounted price to get both for the low price of $21.99. That's a pretty good price for a print RPG these days.

You can buy Boot Hill 3rd ed, right here, in print and pdf!



From the product page:

Two rows of unpainted wooden buildings face each other across the wide, dirt street. A signboard creaks mournfully in the hot wind. Down this track rides a lone figures, tired but alert. His boots, hat, and buckskin jacket are alayered with dust. But the ivory-handled revolver on his hip is spotless and cool. Neither a beacon nor a threat, it's simply there, a part of the man.
Drift back to the days of cattle drives, dance halls, range wars, and gunslingers. The BOOT HILL Wild west role-Playing Game lets you relive the grand adventure of the American Frontier. It's a wide open land where a man with strength, determination, and courage can carve a place for himself.
This 3rd edition of the classic BOOT HILL game is thoroughly revised and updated.
It includes:
  • Fully rounded characters with over 60 skills to choose from;
  • Revised rules for shootouts and fistfights emphasizing quick thinking and quick action;
  • Extensive campaign guidelines plus historical background and a timeline of the Old West;
  • Two historical gunfight scenarios plus numerous short adventures;
  • Fold-out maps of Promise City and the surrounding territory.
Note on the Softcover print-on-demand book: The maps are included as separate pages in the back of this version of the book. If you intend to use the maps at your table it is recommended that you purchase the PDF + Softcover combo and print the maps from the PDF.


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