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Monday, September 16, 2019

Dungeons & Dragonmead Fall Schedule



As you know, I run public classic Dungeons & Dragons games at The Loaded Die/Metro Detroit Game Night's Board Game Nigh at Dragonmead, in Warren, MI. These happen on various Thursdays, most months. The Board Game Nights are weekly, my games will typically be once or more a month. The game will be taught to any newcomers. I typically arrive by 6:00 PM, game starts no later than 7:00. Come early if you need to make a character.



Currently we are using the Old School Essential system, with advanced races and classes for those desiring to play them, (B/X books are welcome if you have them for reference) and playtesting adventure modules that I am writing for the system. Currently we are playing through my "Plague Year" modules, with a little more strewn throughout. These are being done in a drop in manor, but as a continuous campaign. If you are interested in playing Old School D&D, and are in the Metro Detroit area, this is the place to be.

Our current schedule for the Dungeons & Dragonmead game will be:

9/19/2019 



10/24/2019 cancelled

11 - TBD

12 - TBD

Monday, July 1, 2019

U-Con Event Submission is Open!

It's event submission time for U-Con!



As the OSR Track and Tekumel Track event coordinator I am looking for Referees, Judges and Dungeon Masters to come run old school games and Tekumel games! U-Con will be held November 22-24, 2019 at the Marriott Ann Arbor Ypsilanti at Eagle Crest.

DEADLINES: IF YOU WANT YOUR EVENT AVAILABLE DURING PRE-REGISTRATION THE DEADLINE IS SEPTEMBER 7th!! THE ULTIMATE DEADLINE WILL BE LATE SEPTEMBER TO EARLY OCTOBER.


Did you also know that U-Con has a Tekumel Track? If you are a fan of Tekumel and want a platform to run at, U-Con is the place! Our Tekumel Track allows for any game system so long as you are running a Tekumel game! Submit your Tekumel events today!
What qualifies as an OSR event this year?

Official D&D:
All TSR Era D&D qualifies,
OD&D
AD&D
B/X
BECMI
AD&D 2nd Edition
Rules Cyclopedia

Other TSR Era Stuff:
Gamma World (TSR editions)
Boot Hill
Metamorphosis Alpha
Star Frontiers
Gangbusters
Top Secret
Alternity etc.

Other Early Era RPGs/Supplements:
Arduin
Early Chaosium products (RuneQuest 2nd Edition, Elfquest, Sandy Petersen era Call of Cthulhu etc)
Tunnels & Trolls (all editions)
Dragonquest (all editions)
Traveller (early editions)
Chivalry & Sorcery
Pacesetter System Games (Chill, Time Master, Crypt World etc.)
Middle Earth Role Playing (I.C.E.)
Rolemaster
Spacemaster
The Complete Warlock
Cyborg Commando (Did he really just say Cyborg Commando?)
WEG D6 Star Wars
WEG D6 Ghostbusters
007

If I missed your favorite, contact me and make sure, but it will likely be fine to run.

Retro-Clones:
Old School Essentials
OSRIC
Cryptworld
Labyrinth Lord
Mutant Future
Dark Dungeons
Delving Deeper
Blueholme
For Gold & Glory
Spellcraft & Swordplay etc.

Near Clones:
Dungeon Crawl Classics
Mutant Crawl Classics
Dark Trails
Astonishing Swordsmen & Sorcerers of Hyperborea
Castles & Crusades
Sharp Swords & Sinister Spells
Solar Blades & Cosmic Spells
Dark Streets & Darker Secrets
The Hero's Journey
The Black Hack (and all of the hacks spawned by it) etc.

As always, this list is hardly exhaustive regarding all of the great Old School RPGs in the world. If you have one you want to run and it isn't here, just let me know. Let's make this thing huge. I want to give your favorite Old School game a place to live and breathe.  When you register and OSR game, be sure to note that it is an OSR game in the comment so that we get it registered properly!

What Qualifies for the Tekumel Track?

The Tekumel Track can accommodate ANY game system you choose to run in the Tekumel setting! If you register a Tekumel game, make sure you state it is a Tekumel game in the comments section, to assure it is tagged properly!

HOW TO SUBMIT:


The time has come again for us to begin accepting applications for Gamemasters for U-Con 2019 (Nov 22-24)! Gamemasters are the creative force behind U-Con, and we couldn’t do what we do without you!
Why would you want to be a gamemaster?
  • Share games you love! – Nothing beats the feeling of seeing someone’s eyes light up when they really *get* your favorite game and see all the same fun and challenge in it that you do. We accept events before the final deadline in August as long as we have space.
  • Be unique! At U-Con, we love to see games that aren’t the same ones you see over and over. Got a cool little game you think more people need to play? Bring it!
  • Get involved! – Gamemasters are an integral part of what makes U-Con great. If you’ve ever been interested in getting to know about how the con works, here’s your chance!
  • Get into U-Con free! – We ask each gamemaster to run at least 6 hours of events in order to receive a GM badge, though we make exceptions for those who organize larger events such as LARPs.
  • Play games free! – Gamemasters who go above and beyond by running a total of 16 hours of games can earn a Play Games All Weekend Ribbon.  This ribbon grants access to events all weekend long as if you had generics.  Free ribbons will be included in the preregistration materials of those who qualify.
Excited to sign up this year? It only takes a few minutes:
To join us as a gamemaster, we need to know a few things about you and the games you want to run. Use our online event submission form and be all set in minutes. We ask for:
  • Your name and contact information
  • Description of the event(s)
  • Scheduling preferences, including how much time to reserve for your event(s)
Once your games are accepted, when you log in, you’ll be able to see your schedule of events and, once registration opens, the number of players ticketed for your event. If you have multiple events, you may follow the prompts to add them before you complete your submission. 
 Have any questions? Just let us know at contact@ucon-gaming.org or through  https://www.facebook.com/ucongaming/ !
Happy gaming!
– Your U-Con ConCom



Monday, January 28, 2019

Dungeons & Dragonmead Winter and Spring Schedule

As you know, I run public classic Dungeons & Dragons games at The Loaded Die/Metro Detroit Game Night's Board Game Nigh at Dragonmead, in Warren, MI. These happen on various Thursdays, most months. The Board Game Nights are weekly, my games will typically be once or more a month. The game will be taught to any newcomers.



Every game I run publicly for the time being will be a public play test of "Gateway to Adventure" the OD&D/Swords & Wizardry variant I spoke about in this post. That is, I will be running OD&D and Swords & Wizardry as the system, dropping my variants in to see how they play out. These are being done in a drop in manor, but as a continuous campaign using early Wee Warriors Modules, "The Misty Isles" and "Palace of the Vampire Queen" as the basis. Palace of the Vampire Queen was the first module ever published. If you have ever wanted to play an OD&D Module using an OD&D based system, but have no where to go, this is your chance. Also, awesome beer is available.


Our current schedule for the Dungeons & Dragonmead game will be:

2/28/2019 - CANCELLED

3/14/2019 - CANCELLED

3/28/2019 - CANCELLED

4/25/2019

5/9/2019

Start times will typically be 6:30. Contact me if you need to make a character. I typically arrive by 6:00 to help newcomers.



Friday, October 5, 2018

Octhorrorfest, Ghost Stories: 1D12 Hauntings Tables For OD&D and other RPGs

Octhorror is here again! That means, of course, several supernatural posts and game aids for your help get your game in the spirit of the season! You should be able to tell from the title that, this year, will be focused on dealing with the spirit world!

I typically give stats for a creature, or a specific rule to use in play. The first post of the year is going to be a little more generic. This post is intended to help those Referees that want to add a bit of the supernatural to the game, or run a Halloween session, without having to do a ton of prep. To this end I give you tables to create a sandbox ghost story for your players to deal with. The intent here is that the players will discover the haunting and have to deal with putting the spirit to rest. This post assumes that D&D or another fantasy game is being played. Enjoy!

D12: What Is Being Haunted?
  1. A castle/manor
  2. The local inn/tavern
  3. Someone's home
  4. An old abandoned house
  5. A cemetery or barrow
  6. A magic item the PCs have discovered
  7. Mundane treasure (gold, jewelry etc.)
  8. A common item (used adventuring gear, a farmer's plow etc.)
  9. A holy site (temple, grove, cemetery etc.)
  10. An item owned by an NPC
  11. An NPC (see rules for possession and obsession)
  12. One of the PCs (see rules for possession and obsession)
D12: Why Is the Spirit Earthbound?
  1. The spirit does not realize it has died
  2. The spirit was murdered and must be avenged/murderer brought to justice
  3. They died while on a quest. The quest must be completed for the spirit to move on.
  4. An item was stolen from the home or resting place of the spirit and must be returned
  5. The spirit was bound to the haunted (see table above) by means of a spell.
  6. The deceased deliberately became a ghost, specter etc, hoping to gain power as an undead spirit
  7. A curse separates this spirit from the spirit of it's one true love, who has passed on to the other side.
  8. A part of the spirits corporeal body is missing/stolen and must be returned to it's place of rest.
  9. The spirit broke an oath before dying and is now cursed until it proves it's worth.
  10. The body of this spirit is alive, but the current possessor of it's body severed it's ties to get rid of the proper owner.
  11. The spirit is a loved one visiting from the otherside. It is not truly earthbound but may not be able to find it's way back.
  12. The spirit was a being resurrected, but the attempt failed and now is stuck between two worlds.
Halloween Ghost by Tom Shropshire

Speaking of Ghost Stories, if you haven't done so already, head on over to the Appendix N Entertainment Store at DriveThruRPG to pick up my first adventure, "Hidden Hand of the Horla" PWYW for a limited time!


Monday, October 1, 2018

What's New With Gamers & Grognards? Hidden Hand of the Horla, the First Release from Appendix N Entertainment Is Here!

If you have been following the blog for any amount of time you will have realized that not much has been happening around here lately, save for some game day advertisements and recruitment posts for U-Con. This is because, outside of the day job and parenting duties, I have been busy establishing my company, Appendix N Entertainment and working hard on it's debut product releases. 

The first product release, Hidden Hand of the Horla, is now up for sale as a PDF on One Book Shelf. The module is meant to be played with the "house game" that I am working on, Gateway To Adventure. That said, Gateway... is a clone of OD&D, with house rules and extra options, making HHotH playable with and version of OD&D or it's clones (Swords & Wizardry, Delving Deeper etc.) In testing I have found it also plays well with Basic era games (B/X, BECMI, Labyrinth Lord etc.) It could be playable with any OSR rule set with very little conversion.

Hidden Hand of the Horla is currently available in PDF only as a PWYW product! In early November it is slated to be release in physical format in a limited edtion signed and numbered printing in "Little Brown Book" format. This limited collectors edition will be released at U-Con, limited to 100 signed and numbered copies. Beginning in November, PDF copies HHotH will cease to be PWYW and get a fixed price.

If you are interested in checking out Hidden Hand of the Horla, it can be purchased here, in the Appendix N Entertainment shop on DriveThruRPG

From the product page:

A 1st - 3rd level adventure for  use with Gateway To Adventure and other Original Edition Fantasy Role Playing Games.

Legends tell of the Hand Mage's Tower that once stood at the edge of the realm. Within the Hand Mage experimented and hoarded his magical treasures. The tower stood for many years until one day it mysteriously vanished. Rumors spread that the mage had offended the gods and had been eradicated from existence, or else had made a pact with a demon prince and was now paying his due. Whatever the case, the tales became legend and all but the oldest elves were unsure if the tower had ever existed at all. Now the tower has reappeared where it once stood. Will you dare to enter the ancient tower in search of riches and magical secrets?



Thursday, September 6, 2018

Dungeons & Dragonmead Game - Fall 2018 Schedule

As you know, I run public classic Dungeons & Dragons games at The Loaded Die/Metro Detroit Game Night's Board Game Nigh at Dragonmead, in Warren, MI. These happen on various Thursdays, most months. The Board Game Nights are weekly, my games will typically be once or more a month. The game will be taught to any newcomers.




Every game I run publicly for the time being will be a public play test of "Gateway to Adventure" the OD&D/Swords & Wizardry variant I spoke about in this post. That is, I will be running OD&D and Swords & Wizardry as the system, dropping my variants in to see how they play out. These are being done in a drop in manor, but as a continuous campaign using early Wee Warriors Modules, "The Misty Isles" and "Palace of the Vampire Queen" as the basis. Palace of the Vampire Queen was the first module ever published. If you have ever wanted to play an OD&D Module using an OD&D based system, but have no where to go, this is your chance. Also, awesome beer is available.

If you have a character in any of my public games (including convention games) you can bring, and play, that character to any of the game nights that I am running.

Our current schedule for the Dungeons & Dragonmead game will be:

9/13/2018

10/11/2018 

11/29/2018 - CANCELLED!

12/6/2018 - CANCELLED!

12/20/2018


Start times will typically be 6:30. Contact me if you need to make a character. I typically arrive by 6:00 to help newcomers.