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Wednesday, March 25, 2015

Hump-day Hildebrandt and a Pre-Announcement

Good evening.  It is with great pleasure that I give you this pre-announcement.  This year, Gamers & Grognards  has volunteered to have the honor, nay, the privledge of hosting Swords & Wizardry Appreciation Day.  It's one of my favorite holidays. In fact, it's right up there with David Lynch's birthday.  I would give the full announcement now, but I have a feeling that many persons in my audience are doing awesome stuff at Gary Con right about now. So, I will give you full details on how to participate next week.  Until then enjoy these dwarves, they's badass:

Wednesday, March 18, 2015

Hump Day 40 years of dungeon!

Well... here's something else that replaces HDH. Here I give you David Megarry, creator of the board game Dungeon! talking about it's inception. It turns the big 4-0 this year folks! Now I want to play...

Sunday, March 15, 2015

Step A: Write a Goldenrod thing, Step B: , Step 3: Make profit - Also Domain Level hexcrawls

So, work was busy again.  No HDH this past week.  I worked late and went straight into Goldenrod. Well, I'm happy to say that the first installment of the book, currently being written as LGBs (Little Goldenrod Books) has been completed, edited by myself and sent off to +John Reyst of the Swords & Wizardry SRD for a second edit.  I only owe a list of playtesters and a brief preface on my end.  So, hopefully, someday soon you will be seeing posts and links to pick up the PDF in the Swords & Wizardry SRD store!  

In other news the campaign that I run on Friday nights is, after a few years of semi-regular play, moving into Domain level play.  I am very excited for this.  I can't tell you the last time that we had a campaign go in that direction. Plans have already been made for the keep that they intend to build, and they are being given on 50 mile "hex" on the Lost Lands "Gulf of Akados" map.  Part of the catch here, is that it will be a hex in a less populated area.  The party will have to "crawl" it if they want to find out what is in their hex.  I will be using the maps from Judges Guild's Campaign Hexagon System and a combination of 1E DMG, Campaign Hexagon System and +Richard LeBlanc  D30 Companions to flesh it out.  I have also pulled a few high level modules that can literally randomly pop up.  I don't actually know what is in the 50 mile hex.  This entire leg of the campaign will be a surprise for us all.  

Well, that's my brief post for the day.

Wednesday, March 4, 2015

GM's Day/Gary Gygax Memorial Post

I will not be posting a Hump-day Hildebrandt picture.  This is the day, in 2008 that the community lost E. Gary Gygax Sr. Gary was one of the creators of The Game, that is now many, many games. Without him and his work, the hobby  would be very different today.  Without his work, I would be a very different person today.  Today, I present you with some quotes from the man himself:
There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you're involved in, whether it's a fantasy game, the Wild West, secret agent or whatever else. You get to sort of vicariously experience those things.
Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game.

The secret we should never let the gamemasters know is that they don't need any rules.
The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own.
Even the most outspoken of the critics must admit that long before we had print and film media to "spread the word," mankind was engaged in all forms of cruel and despicable behavior. To attribute war, killing, and violence to film, TV, and role-play games is to fly in the face of thousands of years of recorded history.
Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.
The essence of a role-playing game is that it is a group, cooperative experience. 
I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.