The Best In Old School Roleplaying

The Best In Old School Roleplaying
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Sunday, February 1, 2015

Marmalade Dog XX


So, I promised +Roy Snyder that I would give the OSR track at Marmalade Dog, Kalamazoo, Michigan's own gaming convention, a shoutout here.  I won't be able to attend myself, but it sounds pretty reasonable.  Marmalade Dog is happening next weekend, February 6-8. This will be the con's 20th anniversary, so it will probably have some cool stuff going on.  I know that Roy will be running old school games along with +Adam Muszkiewicz and U-Con's own +Shane Harsch. For the record, Roy will also be running the Goodman Games booth. So, if you're reading this blog, you probably want to know what this event offers you in the way of old school games.  Well  here it is:




Slot 1 (Friday, 3:00-7:00) 

Event Code: OSR1-01 
Title: Pool of Radiance, Adventures in Phlan 
Players: 6 
System: Swords & Wizardry Base System 
GM: Jared Randall 
Description:
Hail, adventurers! You have just set foot on the dock in Phlan's harbor district, ready to make a name for yourself in a town beset by troubles from within and without. A trip to the tavern or to the council hall gives you any number of possibilities for fame and fortune—should you survive the experience.
A sandboxed adventure for beginning and experienced players alike using a mashup of the Swords & Wizardry version of the "original" D&D game with new-school dice mechanics in an old-school adventure setting. Second-level characters provided.

Event Code: OSR1-02 
Title: S1: The Lure of Delusion 
Players: 6 
System: Castles & Crusades 
GM: Roy Snyder 
Description:
Upon the edge of the world, beneath the eves of the Darkenfold forest, lie the Elkhorn Deeps. Here, where men eek out a living in the shadows of the forest, lays the small berg of Lead Hill. With stone walls and stout towers Lead Hill is a sanctuary or sorts, where travelers may lower their guard and relax. For beyond those walls are the wilds, and the Darkenfold is an unkind place, peopled by dark forces, fey, eldritch powers, and creatures long dead whose still wander the earth. An adventure by Stephen Chenault

Slot 2 (Friday, 7:30-11:30) 

Event Code: OSR2-01 
Title: T1 The Village of Hommlet 
Players: 6 
System: Advanced Dungeons & Dragons (1st Edition) 
GM: Larry Hamilton 
Description:
The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters.

Event Code: OSR2-02 
Title: Castles & Crusades, Presented by Eric Piper 
Players: 8 
System: Castles & Crusades 
GM: Eric Piper 
Description:
Sharpen your swords, and dust off your spellbooks! It's time to take an old-school tour of Aihrde with Troll Lord Games' own RPG module author Eric Piper. Expect each game to be different!

Event Code: OSR2-03 
Title: The Kickassistan Ministry of Tourism Presents: DCC RPG 
Players: 8 
System: Dungeon Crawl Classics 
GM: Adam J Muszkiewicz 
Description:
Kneel before the Metal Gods of Ur-Hadad, as the Kickassistan Ministry of Tourism guides you through the region most perilous! Anything can happen! Expect each game to be different!

Slot 3 (Saturday, 10:00-2:00) 

Event Code: OSR3-01 
Title: Frozen In Time 
Players: 6 
System: Dungeon Crawl Classics 
GM: Mike Carlson 
Description:
Special 0lvl Funnel Version! Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice...

Event Code: OSR3-02 
Title: The Imperishable Sorceress 
Players: 6 
System: Dungeon Crawl Classics 
GM: Pete Schwab 
Description:
As the adventurers pass through a mundane door, they are startled to find themselves unexpectedly in a frozen landscape. A distant woman s voice whispers a welcome, and the characters are thrust into a tale of spirits and ancient secrets. A level 1 adventure by Daniel Bishop

Slot 4 (Saturday, 2:30-6:30) 

Event Code: OSR4-01 
Title: T1 The Village of Hommlet 
System: Advanced Dungeons & Dragons (1st Edition) 
GM: Larry Hamilton 
Description:
See Slot 2 for a description of this event.

Event Code: OSR4-02 
Title: Dungeon Crawl Classics in Hyperborea 
Players: 6 
System: Dungeon Crawl Classics 
GM: Jared Randall 
Description:
You ve cheated death and Hyperborea s years- long winter by taking refuge in an old fortress on the edge of the Plain of Leng. But you and your companions discover that the fortress is not uninhabited, and you will all pay dearly for this refuge, if the sorcerer who owns the fortress has anything to say about it. You wake with magic collars around your necks and instructions to find a mysterious artifact high up on the Ythaqoa Plateau. And oh yes, it s still winter out there. Welcome to Hyperborea.
An adventure for beginning and experienced DCC players. First-level characters provided.

Event Code: OSR4-03 
Title: Castles & Crusades, Presented by Eric Piper 
System: Castles & Crusades 
GM: Eric Piper 
Description:
See Slot 2 for a description of this event.

Event Code: OSR4-04 
Title: Glipkerio's Gambit 
Players: 6 
System: Dungeon Crawl Classics 
GM: Roy Snyder 
Description:
Atop the highest spire of Mount Tyche, your patron s temple is under attack. A demonic miasma rolls down the frost-blasted peaks leaving a vile stench and foul magics in its wake. Winged black creatures roost along the crumbling solitary road to the temple. The bloodthirsty shrieks of snow apes and the moans of the tortured dead echo from the jagged rocks above. Your patron has saved your skin more times than you can count. Now it is your turn! A level 2 adventure by Jobe Bittman

Slot 5 (Saturday, 7:00-11:00) 

Event Code: OSR5-01 
Title: The Kickassistan Ministry of Tourism Presents: DCC RPG 
Players: 8 
System: Dungeon Crawl Classics 
GM: Adam J Muszkiewicz 
Description:
Kneel before the Metal Gods of Ur-Hadad, as the Kickassistan Ministry of Tourism guides you through the region most perilous! Anything can happen! Expect each game to be different!

Slot 6 (Sunday, 11:00-3:00) 

Event Code: OSR6-01 
Title: T1 The Village of Hommlet 
System: Advanced Dungeons & Dragons (1st Edition) 
GM: Larry Hamilton 
Description:
See Slot 2 for a description of this event.

Event Code: OSR6-02 
Title: The Well of Souls 
Players: 6 
System: Dungeon Crawl Classics 
GM: Pete Schwab 
Description:
From the darkness of the well emanates the haunting moans of the deceased plunderers and defilers who risked everything to learn the secrets below. But you have something they did not: The Tablets of Fate. Through guile and treachery, force and luck, you have jointly acquired these ancient stone tablets, and only with their hieroglyphics dare you hope to circumvent the horrors that lie within the Well of Souls. A Level 0 adventure by Carl Bussler

Event Code: OSR6-03 
Title: Castles & Crusades, Presented by Eric Piper 
System: Castles & Crusades 
GM: Eric Piper 
Description:
See Slot 2 for a description of this event.

Event Code: OSR6-04 
Title: C2 The Ghost Tower of Inverness 
Players: 5 
System: Dungeons & Dragons 
GM: Shane Harsch 
Description:
A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure the fabled Soul Gem. Old school meets new school as we play through this using D&D 5th Edition.

Slot 7 (Sunday, 3:30-8:00) 

Event Code: OSR7-01 
Title: The Cosmic Arena of Death 
Players: 6 
System: Dungeon Crawl Classics 
GM: Roy Snyder 
Description:
Anything can happen in the point of points in the cosmos... Where all edges of every universe illogically meet. Somewhere between Aereth, Aihrde champions collide for the right of impunity! A custom tournament adventure by Roy Snyder

Event Code: OSR7-02 
Title: C2 The Ghost Tower of Inverness 
System: Dungeons & Dragons 
GM: Shane Harsch 
Description:
See Slot 6 for a description of this event.