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Monday, September 9, 2013

Lamentation's of the Flame Princess: "Black Book of Faust" Playtest Sneak Peak

So, as I am putting together a draft of my (hopeful) Lamentations of the Flame Princess book on magic and caster classes, I have promised a public playtest.  I was anticipating getting it out early this week, but the class that the first of three playtest packets will contain (the Witch) has a few spells that I'm still ironing out.  Those who emailed me regarding receiving the playtests will get them later in the week (I'm thinking Thursday or Saturday depending upon my schedule.)  To give everyone a little taste, I will post the core of the Witch class here.  Some elements will be left out here and no spell lists will be given.  Like I said, this is a taste.  If you like what you see and have not already contacted me to receive the playtest packets, email me at the address given in the above "public playtest" link.

WITCH

Most of the world is blissfully ignorant of the existence of the things that lurk on the boundaries of man's reality. Magic-users see and interact with this reality, learning it's arcane rituals and utilizing musty grimoires in the pursuit and practice of the Art. They see magic as both Science and Art to be pursued, understood and mastered.
There are others in the world, misunderstood in their ways by both common folk and magicians alike. To the witch magic is a craft, honored and humble in nature. Something to be felt and woven into the very fabric of life. Witches might learn rituals from books or may be taught via family heritage, still others learn their craft from strange otherworldly familiars that come in the night. However a witch has learned her craft, she casts very differently than the magic-user.
Where magic-users might be able to gain every spell in existence through study and adding the spell's secrets to his spell book, the witch is limited by level to the amount of spells that she might know. That said, the witch need not prepare her spells, as she has learned them and woven them into the very fabric of her existence. Therefore the witch can cast her spells spontaneously, but is limited to the amount of spells she can cast in a single day.
Many witches are from rural communities and thus have a certain connection to the natural world. The rural environment that most witches are brought up in also places them far most Leeches and Doctors, thus many gain access to healing magic by necessity.


Witch Spells Known
Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1
2
















2
3
















3
3
1














4
3
2














5
4
2














6
4
2
1












7
5
3
2












8
5
3
2
1










9
5
4
3
2










10
5
4
3
2
1








11
5
5
4
3
2








12
5
5
4
3
2
1






13
5
5
4
4
2
2






14
5
5
4
4
3
2
1




15
5
5
4
4
3
2
2




16
5
5
4
4
3
3
2
1


17
5
5
4
4
4
3
2
2


18
5
5
4
4
4
3
3
2
1
19
5
5
4
4
4
3
3
3
2
20
5
5
4
4
4
3
3
3
3

Witch Spells Per Day
Level
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1
1
















2
2
















3
2
1














4
3
1














5
3
2














6
3
2
1












7
4
3
2












8
4
3
2
1










9
4
3
3
2










10
4
4
3
2
1








11
5
4
3
3
2








12
5
4
4
3
2
1






13
5
4
4
3
3
2






14
5
5
4
4
3
2
1




15
5
5
4
4
3
3
2




16
6
5
5
4
4
3
2
1


17
6
5
5
4
4
3
3
2


18
6
6
5
5
4
4
3
2
1
19
6
6
5
5
4
4
3
3
2
20
6
6
5
5
5
4
4
3
2

Saving Throws
Level
Experience Points
Hit Points
Paralyze
Poison
Breath Weapon
Magical Device
Magic
1
0
1d6
13
13
16
13
14
2
2,500
+1d4
13
13
16
13
14
3
5,000
+1d4
13
13
16
13
14
4
10,000
+1d4
13
13
16
13
14
5
20,000
+1d4
13
13
16
13
14
6
40,000
+1d4
11
11
14
11
12
7
80,000
+1d4
11
11
14
11
12
8
160,000
+1d4
11
11
14
11
12
9
320,000
+1d4
11
11
14
11
12
10
480,000
+1*
11
11
14
11
12
11
640,000
+1*
9
9
12
9
8
12
800,000
+1*
9
9
12
9
8
13
960,000
+1*
9
9
12
9
8
14
1,120,000
+1*
9
9
12
9
8
15
1,280,000
+1*
9
9
12
9
8
16
1,340,000
+1*
6
7
8
5
6
17
1,600,000
+1*
6
7
8
5
6
18
1,760,000
+1*
6
7
8
5
6
19
1,920,000
+1*
5
6
7
4
4
20
+1,600,000/
lvl
+1*/lvl
5
6
7
4
4

Beginning Spells

A witch begins play knowing two spells plus on spell per bonus point of Wisdom she has. This means that if a witch has a Wisdom granting a +2 bonus she will begin play knowing 2 spells in addition to those listed on the Witch Spells Known table. She will also gain this bonus in spells each time she acquires a new spell level. Therefore, when this same witch reaches 3rd level and gains the ability to cast 2nd level spells, she will gain 2 additional 2nd level spells, though the amount of spells she is able to cast in a day do not change.

Preparing Spells Each Day

To gain her spells per day a witch must rest for 6 continuous hours. She must then meditate for one hour per spell level of the highest level of spell that she knows (or desires access too.) This effectively puts her subconscious in contact with the realms and beings from whence her spells originate, whether the witch is aware of this fact or not. She need not “prepare” these spells through memorization in the same sense as a magic-user or cleric, as her magic is a part of here very being. Instead, following here meditation she will have access to all a spells she knows with the ability to cast them spontaneously, on a whim. She is limited only by the number of spells that she can cast per day, per level. A witch's spells per day remain intact until cast, whether that time is a day, a week, a month or a year. However, uncast spells will not stack with new spells if the witch meditates prior to exhausting all of her spells per day.