5% Of Sale Benefits Gamers & Grognards

Wednesday, June 20, 2012

Michicon RPG Events


This is the RPG schedule for Michicon on Friday and Saturday (6/22 - 6/23.)  I do not have an official copy of other events as of now.  These can be found by clicking the Michicon Banner in the right hand margin of this blog.  This link will be removed post-Michicon.


MichiCon 2012 Role Playing Game Events


Friday Gaming Events


2PM

Title of the Game: A0 – The Rising Knight
Gaming System: Castles & Crusades
Max Players: 6
Difficulty: Beginner
GM: Ryan Thompson
A demo/introductory adventure for the Castles & Crusades game.
Imagine taking the old school editions of D & D and streamlining the rules system.
That is what you get when you play C&C. Castles and Crusades is a rules light
fantasy role playing game with one of the fastest growing fan bases in the world.
Castles & Crusades' easy to understand Siege Engine brings loads of fun and
enjoyment to the gaming table.

The Adventure:
Malforten lies in the East March. This frontier region is known to be open to
raiders, bandits and other nefarious creatures who fear no retribution from the
West; so many villainous malcontents and upstarts thus come here to raid and,
with each passing success, act with ever more audacity. A vicious gnoll warrior,
Gritznak the Bold, has come to the Fallow Hills and taken up residence in an
abandoned temple. From here, his band of raiders has encroached ever more often
upon the steads of Malforten, taking cattle, grain stores, and stealing away a few
residents for slaves or worse. Do you have what it takes to challenge Gritznak and
uncover the dark secrets of his temple base?
Pre-gen characters provided

Title of the Game; The Mystery Men Return!
Gaming System; Savage Worlds
Max Players; 6
Difficulty; Beginner; Rules Taught; pre-gen characters provided
GM: Alan Meranda
This is a role playing game using the fast, furious, fun Savage Worlds rule set. This
game is adapted from the movie the Mystery Men and will feature characters from
the Mystery Men, Hancock, My Super ex-Girlfriend and the television classic the
Greatest American Hero.

The Adventure:
The Bowler is incarcerated in Champion City’s Happy Acres Asylum. The Bowler
has been accused of causing excessive damages around the city. The police
eventually apprehend the Bowler using her bowling ball to shatter the wall of a
bank that leads into the bank’s vault. The Spleen is hospitalized and in a coma
during the capture of his beloved, the Bowler.
Strangely since the death of Captain Amazing, the unerring accuracy of the Blue
Raja has failed. A Johnny Wishbone has come forward with messages from
beyond from a man named Lance saying that Champion City is doomed.

6:30PM


Title of the Game: First Steps—Part I: In Service to Lore
Game System: The Pathfinder role playing game.
Max Players: 6 (characters provided)
Difficulty: Knowledge of the Pathfinder role playing game helpful but not
necessary.
GM: Bill Korsak

The Adventure:
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you
on a number of missions throughout the metropolis of Absalom, pitting you against
traps, thieves, and even an unruly devil, all in the pursuit of knowledge.

Title of the Game: The Next Great Adventure!
Gaming System: Pulp Nocturne 1930/Savage Worlds
Max Players: 6
Difficulty: Beginner: Rules Taught; pre-gen characters provided
GM: Alan Meranda
Pulp Nocturne 1930 is a Cthulhu Horror role playing game set in 1930 New York
City that uses the fast, furious, fun Savage Worlds gaming system.
In the game your characters are investigating mysterious and strange horrific
incidents and crimes during the prohibition era. Gangsters have a bloody hand in
things as does the supernatural.
Add in some Realms of Cthulhu from Reality Blurs and Bureau 13 from Tri-Tac
Games and you have a feast of insanity, horror and mystery. This game is an
ongoing pulp serial horror adventure set in 1930’s New York.

The Adventure:
Supernatural weirdness has been crazed in New York City. Couple this with a
vicious gang war bloodying the streets and it’s only a matter of time before the
investigators from Bureau 13 are called in to help out. Several investigators have
already been murdered. Can you find out why and put an end to it?

Title of the Game: Breathmoss
Game System: The Pathfinder role playing game.
Max Players: 5 (characters provided)
Difficulty: Knowledge of the Pathfinder role playing game helpful but not
necessary.
GM: Michael Galligan of White Haired Man
Breath Moss is an adventure for up to five 4th level Pathfinder role playing game
characters. Each player will choose one member of a rescue team.

The Adventure:
Don your breath moss mask, grab your illumination gem, and head down into the
murky water of an ancient Harlass Orn well. A rescue team is searching for the
missing swamp diver Anselm “Harp” Harpending.

Title of the Game: The Crystal Cat
Game System: The Hollow Earth Expedition
Max Players: 2-7 Players
Difficulty: Very Easy (Characters provided; game system taught)
GM: Mark Rosenberger
Hollow Earth is set in the Pulp Era of the 1930's. Bring your own character
(standard + 5XP max) or use a pre-generated one. Players will get to pick their
characters from a large assortment of pre-generated ones. Be anything from the
Rugged Explorer to the Famous Actress.

The Adventure:
Even the Nazis have been unable to penetrate the defenses, so they brought you in.
They gave you some incentive: succeed and they will reward you; fail and they will
start killing your friends.

Saturday Gaming Events


9AM


Title of the Game: S1: Tomb of Horrors
Gaming System: Castles & Crusades
Max Players: 9 (Pre-gen characters provided)
Difficulty: Beginner

GM: Ryan Thompson
A demo/introductory adventure for the Castles & Crusades game.
Imagine taking the old school editions of D&D and streamlining the rules system.
That is what you get when you play C&C. Castles and Crusades is a rules light
fantasy role playing game with one of the fastest growing fan bases in the world.
Castles & Crusades' easy to understand Siege Engine brings loads of fun and
enjoyment to the gaming table.

The Adventure:
A fantasy dungeon crawl classic. Come brave the most treacherous and dangerous
of all dungeons!
“Somewhere under a lost and lonely hill of grim and foreboding aspect lies a
labyrinthine crypt filled with terrible traps and not a few strong and ferocious
monsters to slay the unwary. Rich treasures both precious and magical fill the
crypt, but in addition to the aforementioned guardians, some say a demilich still
wards his final haunt. (Be warned that tales told have it that this being possesses
powers that make him nearly undefeatable!) Accounts relate that adventurers have
an extremely low probability of ever finding the chamber where the demilich
Acererak lingers, for the passages and rooms of the tomb are fraught with terrible
traps, poison gases, and magical protections. Furthermore, the demilich has hidden
his lair so well, that even those who avoid the pitfalls likely will not locate their
true goal. So only large and well-prepared parties of the bravest and strongest
should even consider the attempt, and if they do locate the tomb, they must be
prepared to fail.”

Title of the Game: D&D Next play test
Game System: D&D Next
Max Players: 6 (characters provided)
Difficulty: Knowledge of the Dungeons and Dragons game is helpful but not
necessary.
GM: Bill Korsak
The Adventure:
D&D Next is what Wizards of the Coast announced as the fifth major edition of the
game, and is under development. In direct contrast to the previous editions of the
game, "D&D Next" will be developed partly via a public open play test. An early
build of the new edition debuted at the Dungeons & Dragons Experience event,
with public play testing to begin May 24, 2012. There is no scheduled date for the
release of the new edition.
Title of the Game: So You Want To Play Dungeons & Dragons?
Game System: Dungeons & Dragons
Max Players: 6 (characters to be created)
Difficulty: Minimum age 10 years; No experience needed.
GM: Kathi Milliken

The Adventure:
Players will create characters and enjoy an adventure with those characters. This
event is designed with the very beginner in mind. Players with some experience
are encouraged to come to give the newbies a fighting chance.

Title of the Game: A Thing for Rings
Game System: The Hollow Earth Expedition
Max Players: 4-6 Players
Difficulty: Very Easy (Characters provided; game system taught)
GM: Mark Rosenberger
Hollow Earth is set in the Pulp Era of the 1930's. Bring your own character
(standard + 5XP max) or use a pre-generated one. Players will get to pick their
characters from a large assortment of pre-generated ones. Be anything from the
Rugged Explorer to the Famous Actress.

The Adventure:
How you got to the hill you do not know, but now you are with people you have
never seen before on a small hill surrounded by jungle. The only thing you seem to
have in common is that you had a dream about a woman in a strange dress asking
for your help. Of course, the group of men wearing German National Socialist
Uniforms can't be a good sign.

Title of the Game: Breathmoss
Game System: The Pathfinder role playing game.
Max Players: 5 (characters provided)
Difficulty: Knowledge of the Pathfinder role playing game helpful but not
necessary.
GM: Michael Galligan of White Haired Man
Breath Moss is an adventure for up to five 4th level Pathfinder role playing game
characters. Each player will choose one member of a rescue team.

The Adventure:
Don your breath moss mask, grab your illumination gem, and head down into the
murky water of an ancient Harlass Orn well. A rescue team is searching for the
missing swamp diver Anselm “Harp” Harpending.


1:30PM

Title of the Game: First Steps—Part II: To Delve the Dungeon Deep
Game System: The Pathfinder role playing game.
Max Players: 6 (characters provided)
Difficulty: Knowledge of the Pathfinder role playing game helpful but not
necessary.
GM: Bill Korsak

The Adventure:
You venture for the first time into the massive haunted dungeons beneath an
abandoned siege tower in the deadly Cairnlands, where you will experience
firsthand the true dangers of being a tomb-delving Pathfinder.

Title of the Game: Road War/Post Apocalyptic Vehicular Combat
Game System: d20 Road War
Max Players: 8 (characters provided)
Difficulty: Easy/Moderate
GM: Dave Giovannini
Simple but in-depth rules for driving that are fully compatible with existing d20
games. I feel that d20 has long been lacking a quality set of driving rules that truly
capture the wreckage and raw intensity of vehicular combat. I have set out to
rectify this with d20 Road War. I have a 90+ page rulebook that is for a post
apocalyptic theme, but the rules can be applied to any timeline. My custom rules
cover: detailed stats for many different types of vehicles and their individual
components, turns at high speeds, ranged and melee combat on and between
vehicles, eight new Races (Backgrounds), nine new character classes, skills, feats,
makeshift weapons and armor, vehicle modifications (armor, upgrades,
customization), and complete driving rules.

The Adventure:
These rules have already been played through several campaigns, but play testers
are still needed to both flesh out the rules and expose any flaws. Rulebooks,
miniatures, character sheets, vehicles, and maps will all be provided. Come and
join me for some post apocalyptic road war fun!

Title of the Game: The Cold Ones
Game System: D&D Gamma World
Max Players: 5 (characters provided)
Difficulty: Easy. Rules knowledge helpful but will be taught.
GM: Kelly Davis
The Adventure:
The heroes set off for Lost Vegas to seek fame and fortune in the lucrative salvage
business. A brief stopover in Saucer City proves problematic, however. Why is it
named Saucer City, you ask? Well, the village is built around the wreckage of a
UFO. Our heroes get in a bind and need to seek out the wisdom of a mysterious
engineered human. Seems he's been captured by a rough and tough gang of pokers
who have a quest for them: Seek the Cave of Eternal Winter and retrieve The Cold
Ones.

Title of the Game: A Hollow Earth Enigma
Game System: The Hollow Earth Expedition
Max Players: 4-6 Players
Difficulty: Very Easy (Characters provided; game system taught)
GM: Mark Rosenberger
Hollow Earth is set in the Pulp Era of the 1930's. Bring your own character
(standard + 5XP max) or use a pre-generated one. Players will get to pick their
characters from a large assortment of pre-generated ones. Be anything from the
Rugged Explorer to the Famous Actress.

The Adventure:
“Poppycock! The hollow earth does not exist!” One of your enemies, a learned
professor, attacks your beliefs and research and throws you under the bus in front
of all of your colleagues at the Adventurer’s Society. You vow in front of them all
that you will prove that the Earth is hollow. You recruit a team of talented
explorers and enter the realm of the Hollow Earth.

Title of the Game: The Place of Evil
Game System: Original Dungeons & Dragons
Max Players: 4-6 Players
Difficulty: Designed for adults. No experience needed, but this is not Advanced
D&D or later! Experience in later games not a plus... New players welcome!
GM: Herb Diehr

The Adventure:
The elves have broken into a place of great evil. They must cross from where they
are to a place of greater evil and enter secretly, without being detected (or killed).
Many possibilities exist for both.

6:30PM


Title of the Game: First Steps—Part III: A Vision of Betrayal
Game System: The Pathfinder role playing game.
Max Players: 6 (characters provided)
Difficulty: Knowledge of the Pathfinder role playing game helpful but not
necessary.
GM: Bill Korsak

The Adventure:
Dispatched on an envoy mission overland from Absalom to port city Escadar, you
must weather the harsh wilderness of the Isle of Kortos before you can hope to
meet with the representative of the elusive gillmen, and only then come face to face
with the greatest threat to the Pathfinder Society.

Title of the Game: Road War/Post Apocalyptic Vehicular Combat
Game System: d20 Road War
Max Players: 8 (characters provided)
Difficulty: Easy/Moderate
GM: Dave Giovannini
Simple but in-depth rules for driving that are fully compatible with existing d20
games. I feel that d20 has long been lacking a quality set of driving rules that truly
capture the wreckage and raw intensity of vehicular combat. I have set out to
rectify this with d20 Road War. I have a 90+ page rulebook that is for a post
apocalyptic theme, but the rules can be applied to any timeline. My custom rules
cover: detailed stats for many different types of vehicles and their individual
components, turns at high speeds, ranged and melee combat on and between
vehicles, eight new Races (Backgrounds), nine new character classes, skills, feats,
makeshift weapons and armor, vehicle modifications (armor, upgrades,
customization), and complete driving rules.

The Adventure:
These rules have already been played through several campaigns, but play testers
are still needed to both flesh out the rules and expose any flaws. Rulebooks,
miniatures, character sheets, vehicles, and maps will all be provided. Come and
join me for some post apocalyptic road war fun!