Friday, February 5, 2016

Funding A Good Cause With Goblinoid Games

For those that may not have heard Ryan Denison, co-author of Mutant Future, lost his wife unexpectedly last November. +Dan P of Goblinoid Games  has created a Go Fund Me campaign to help Ryan and his family. The campaign goes to a very good cause and also comes along with some good pdfs. You can find and fund the campaign here. This is something that everyone in this community should consider helping out with. At the time of this posting, they have raised about half of the proposed funds to get Ryan and his family through.

From the campaign page:
 
I write with profound grief that my good friend Ryan Denison (coauthor of Mutant Future) lost his wife (Suzanne) and mother of their two-year old son abruptly and unexpectedly on November 20, 2015.

I have put together a “donation bundle” to help support Ryan and his family through the next few months as he gets his financial matters arranged. The bundle includes links to many PDF and  a few print products provided by myself and other generous publishers. Supporters will have access to links to download PDFs for free and links to print products that can be purchased “at cost” of manufacture plus shipping.

Ryan is back to work, but Suzanne was the primary provider for the family. There are many, many expenses associated with this loss and getting a new start. In the long term Ryan’s financial situation will stabilize, but in the short term he needs some help to get there.

If you enjoy Mutant Future in particular, or any of my other products and those of my publishing partners, please consider helping my friend by donating to this bundle fundraiser.

There are many great products in this bundle, available at different funding levels. Links for products are valid until April 1st. It works best to already be logged into both RPGnow and Drivethrurpg before clicking to redeem coupons. You may have to copy/paste the links for them to work properly. You can order print products where applicable via RPGnow at cost to print, but you have to cover shipping.

Thank you for your time. I want to extend my profoundest gratitude to my colleages for contributing products to this cause.

(Please note that I have to manually email links to backers, so please bear with me! Please make sure to provide an email address when backing.)
Products available:

LEVEL ONE


Goblinoid Games
Labyrinth Lord (PDF, soft and hard covers)
Advanced Edition Companion (PDF, soft and hard covers)
Original Edition Characters (PDF)
Realms of Crawling Chaos (PDF, soft cover)
Idol of the Orcs (PDF, staple bound)
Mutant Future (PDF, soft and hard covers)
Starships & Spacemen 2e (PDF and soft cover)
Wizards’ World (PDF)

LEVEL TWO
All of the bove, plus:

Barrel Rider Games
Class Compendium (PDF)

Faster Monkey Games
The Gyre  (PDF)
Re-Energizers (PDF)
Realm of the Technomancer (PDF)

James Mishler Games
JMG First Three Years Bundle (all of their products) (PDF)

Lesser Gnome
Whisper & Venom (PDF)

The Savage AfterWorld
Deviant Database (PDF)
Deviant Database 2.0 (PDF)
One Year In The Savage AfterWorld (PDF)

The Knotty-Works
Going Postal - Tech Bites (Microbots) (PDF)
Going Postal - Tech Bites (Vehicles) (PDF)
Table Scraps Issue 1 (PDF)
Table Scraps Issue 2 (PDF)
Table Scraps Issue 3 (PDF)
Table Scraps Issue 4 (PDF)

Mithgarthr Entertainment
The Mines of Valdhum (for Labyrinth Lord) (PDF)
The Mines of Valdhum (for Fifth Edition) (PDF)
Campaigns in Cairnvarthi (campaign setting is system neutral, included adventure is for Fifth Edition) (PDF)

Taskboy Games
Manse on Murder Hill (PDF and soft cover)
Tranzar's Redoubt (PDF and soft cover)
 
 

Tuesday, January 26, 2016

Get Your 1970's RPG PDF On

That's right. You heard it somewhere else first. WOTC has brought back the three LLBs in PDF form. The covers are the re-release covers (just like they did with the AD&D PDFs.) Still $9.99 for the LLBs is pretty good. Not to mention that if you had previously owned the PDFs, prior to their removal years back, you can download the new version free. You can get them right over here.
 
 
If your more in the mood for a classic sci-fi game Jim Ward has the original TSR 1st Edition of Metamorphosis Alpha available in PDF for a paltry $5.99 right here!
 
That's a lot of 1970's RPG goodness for under $20!

Wednesday, January 13, 2016

Appendix N: The Ur-Rule and How To Use It In Your Game

Before there were explicit fantasy games, there existed the inspiration for fantasy games. The reading list in the 1st Edition DMG appendices was meant to fuel campaigns, just as it fuled E. Gary Gygax's imagination as he wrote his classic rules. It has been used to fuel SOME games in the OSR (particularly DCC RPG) but is still absent from far too many gaming tables. The problem here came out of TSR itself, I believe during the 80's when they began to publish fiction based upon the game itself, and ignored vast amounts of the literature upon which the game was based. Let's look at the appendix as it stands in the 1st Edition AD&D DMG:

"APPENDIX N: INSPIRATIONAL AND EDUCATIONAL READING

Inspiration for all the fantasy work I have done stems directly from the love my father showed when I was a tad, for he spent many hours telling me stories he made up as he went along, tales of cloaked old men who could grant wishes, of magic rings and enchanted swords, or wicked sorcerors [sic] and dauntless swordsmen. Then too, countless hundreds of comic books went down, and the long-gone EC ones certainly had their effect. Science fiction, fantasy, and horror movies were a big influence. In fact, all of us tend to get ample helpings of fantasy when we are very young from fairy tales such as those written by the Brothers Grimm and Andrew Lang. This often leads to reading books of mythology, paging through bestiaries, and consultation of compilations of the myths of various lands and peoples. Upon such a base I built my interest in fantasy, being an avid reader of all science fiction and fantasy literature since 1950. The following authors were of particular inspiration to me. In some cases I cite specific works, in others, I simply recommend all of their fantasy writing to you. From such sources, as well as any other imaginative writing or screenplay, you will be able to pluck kernels from which will grow the fruits of exciting campaigns. Good reading!
Anderson, Poul: THREE HEARTS AND THREE LIONS; THE HIGH CRUSADE; THE BROKEN SWORD
Bellairs, John: THE FACE IN THE FROST
Brackett, Leigh
Brown, Frederic
Burroughs, Edgar Rice: "Pellucidar" series; Mars series; Venus series
Carter, Lin: "World's End" series
de Camp, L. Sprague: LEST DARKNESS FALL; THE FALLIBLE FIEND; et al
de Camp & Pratt: "Harold Shea" series; THE CARNELIAN CUBE
Derleth, August
Dunsany, Lord
Farmer, P. J.: "The World of the Tiers" series; et al
Fox, Gardner: "Kothar" series; "Kyrik" series; et al
Howard, R. E.: "Conan" series
Lanier, Sterling: HIERO'S JOURNEY
Leiber, Fritz: "Fafhrd & Gray Mouser" series; et al
Lovecraft, H. P.
Merritt, A.: CREEP, SHADOW, CREEP; MOON POOL; DWELLERS IN THE MIRAGE; et al
Moorcock, Michael: STORMBRINGER; STEALER OF SOULS; "Hawkmoon" series (esp. the first three books)
Norton, Andre
Offutt, Andrew J.: editor of SWORDS AGAINST DARKNESS III
Pratt, Fletcher: BLUE STAR; et al
Saberhagen, Fred: CHANGELING EARTH; et al
St. Clair, Margaret: THE SHADOW PEOPLE; SIGN OF THE LABRYS
Tolkien, J. R. R.: THE HOBBIT; "Ring trilogy"
Vance, Jack: THE EYES OF THE OVERWORLD; THE DYING EARTH; et al
Weinbaum, Stanley
Wellman, Manley Wade
Williamson, Jack
Zelazny, Roger: JACK OF SHADOWS; "Amber" series; et al
The most immediate influences upon AD&D were probably de Camp & Pratt, R. E. Howard, Fritz Leiber, Jack Vance, H. P. Lovecraft, and A. Merritt; but all of the above authors, as well as many not listed, certainly helped to shape the form of the game. For this reason, and for the hours of reading enjoyment, I heartily recommend the works of these fine authors to you."
- E. Gary Gygax, 1979, AD&D Dungeon Masters Guide, p. 224

This list was added to and amended in the Moldvay basic rules, and then again in the 5th Edition Players Handbook. As I am concerned with "Old School" play, I am primarily concerned with the original Appendix N and Moldvay's list. Moldvay's list is as follows:

"Inspirational Source Material

A good D&D campaign is imaginative and creative. Sometimes a little research is useful to improve a dungeon, flesh out a scenario, and provide inspiration for a campaign. Books on folklore, mythology, fairy tales, bestiaries, and knightly legends can often help the DM fill in important details of a campaign, but fictional tales and fantasy novels usually provide the best sources of inspiration. The following list includes some books which might prove useful. A title list followed by “et al.” means that the author has written more fantasy titles than those which can be listed in the limited space available. Note that some books listed as “non-fiction" are about myths or legends, but are labeled as non-fiction because they are not on the fiction shelves of the library or bookstore.

Fiction: Young Adult Fantasy

Alexander, Lloyd — The Book of Three; Black Cauldron; Castle of Llyr, et al.
Baum, L. Frank — The Wizard of Oz; The Emerald City of Oz; The Land of Oz, et al.
Bellairs, John — The Face In the Frost; The House Without a Clock on Its Walls; The Figure In the Shadows, et al.
Burroughs, Edgar Rice — A Princess of Mars; At the Earth’s Core; Tarzan of the Apes, et al.
Carroll, Lewis — Alice’s Adventures in Wonderland; Through the Looking Glass
Garner, Alan — Elidor, The Weirdstone of Brisingamen; The Moon of Gomrath, et al.
Le Guin, Ursula K. — A Wizard of Earthsea; The Tombs of Atuan; The Farthest Shore, et al.
Lewis, C. S. — The Lion, The Witch, and the Wardrobe; Prince Caspian; The Voyage of the “Dawn Treader”, et al.

Non-Fiction: Young Adult

Barber, Richard — A Companion to World Mythology
Buehr, Walter — Chivalry and the Mailed Knight
Coolidge, Olivia — Greek Myths; The Trojan War; Legends of the North
d’Aulaire, Ingri and Edgar Parin — Norse Gods and Giants; Trolls
Hazeltine, Alice — Hero Tales from Many Lands
Hillyer, Virgil — Young People’s Story of the Ancient World: Prehistory — 500 B.C.
Jacobs, Joseph — English Folk and Fairy Tales
Macauley, David — Castles
McHargue, Georgess — The Beasts of Never: A History Natural and Unnatural of Monsters, Mythical and Magical; The Impossible People
Renault, Mary — The Lion in the Gateway
Sellow, Catherine F. — Adventures with the Giants
Sutcliff, Rosemary — Tristram and Iseult
Williams, Jay — Life in the Middle Ages
Winer, Bart — Life in the Ancient World

Fiction: Adult Fantasy

Anderson, Poul — Three Hearts and Three Lions; The Broken Sword; The Merman’s Children, et al.
Anthony, Piers — A Spell for Chameleon; The Source of Magic; Castle Roogna
Asprin, Robert — Another Fine Myth
Brackett, Leigh — The Coming of the Terrans; The Secret of Sinharat; People of the Talisman, et al.
Campbell, J. Ramsey —Demons by Daylight
Davidson, Avram — The Island Under the Earth; Ursus of Ultima Thule; The Phoenix in the Mirror, et al.
de Camp, L. Sprague — The Fallible Fiend; The Goblin Tower, et al.
de Camp, L. Sprague and Pratt, Fletcher — The Incomplete Enchanter; Land of Unreason, et al.
Dunsany, Lord — Over the Hills and Far Away; Book of Wonder; The King of Elfland’s Daughter, et al.
Eddison, E. R. — The Worm Ouroboros
Eisenstein, Phyllis — Born to Exile; Sorcerer’s Son
Farmer, Phillip Jose — The Gates of Creation; The Maker of Universes; A Private Cosmos, et al.
Finney, Charles G. — The Unholy City; The Circus of Dr. Lao
Heinlein, Robert A. — Glory Road
Howard, Robert E. — Conan; Red Nails; Pigeons from Hell
Lee, Tanith — Night’s Master; The Storm Lord; The Birthgrave, et al.
Leiber, Fritz — The Swords of Lankhmar; Swords Against Wizardry; Swords Against Death, et al.
Lovecraft, H. P. — The Doom that Came to Sarnath; The Dream Quest of Unknown Kadath; The Dunwich Honor
Merritt, A. E. — The Moon Pool; Dwellers in the Mirage; The Ship of Ishtar, et al.
Moorcock, Michael — The Stealer of Souls; The Knight of the Swords; Gloriana, et al.
Mundy, Talbot — Tros of Samothrace
Niven, Larry — The Flight of the Horse; The Magic Goes Away
Norton, Andre — Witch World; The Year of the Unicorn; The Crystal Gryphon, et al.
Offutt, Andrew — The Iron Lords; Shadows Out of Hell
Pratt, Fletcher — The Blue Star; The Well of the Unicorn
Smith, Clark Ashton — Xiccarph; Lost Worlds; Genius Loci
Stewart, Mary — The Crystal Cave; The Hollow Hills; The Last Enchantment
Stoker, Bram — Dracula
Swann, Thomas Burnett — Cry Silver Bells; The Tournament of the Thorns; Moondust, et al.
Tolkien. J. R. R. — The Hobbit; The Lord of the Rings (trilogy)
Vance, Jack — The Eyes of the Overworld; Dying Earth; The Dragon Masters, et al.
Wagner, Karl Edward — Bloodstone; Death Angel’s Shadow; Dark Crusade, et al.
White, Theodore H. — The Once and Future King
Zelazny, Roger — Jack of Shadows; Lord of Light; Nine Princes in Amber, et al.

Some additional authors of fantasy fiction are:
Beagle, Peter S.
Bok, Hannes
Cabell, James Branch
Carter, Lin
Cherryh, C. J.
Delany, Samuel R.
Fox, Gardner
Gaskell, Jane
Green, Roland
Haggard, H. Rider
Jakes, John
Kunz, Katherine
Lanier, Sterling
McCaffrey, Anne
McKillip, Patricia A.
Moore, C. L.
Myers, John Myers
Peake, Mervyn
Saberhagen, Fred
Walton, Evangeline
Wellman, Manly Wade
Williamson, Jack

Short Story Collections:

Carter, Lin (ed.) — The Year’s Best Fantasy Stories (in several volumes); Flashing Swords (also in several volumes)
Offutt, Andrew (ed.) — Swords Against Darkness (in several volumes)

Non-Fiction

Borges, Jorge Luis — The Book of Imaginary Beings
Bullfinch, Thomas — Bullfinch’s Mythology: The Age of Fable, The Age of Chivalry
Funk and Wagnalls Standard Dictionary of Folklore, Mythology, and Legend"


Moldvay's inclusion of a young adult section (including at least three author's, whom I adore, Alexnder, Leguin and Lewis) as well as his inclusion of Mary Stewart and Clark Ashton Smith, the latter of whom I believe Gary mistakenly left off of his list, is most excellent. I also love his marginalizing of Gardner Fox, whom I have a strong distaste for.
 
Getting back to my point. These lists were created to inspire. In later years, TSR would publish a tremendous amount of tripe, that fans of the game were expected to swallow, in the form of it's own fiction, which drew upon the game (to a degree) as inspiration. The first result of this (I am not counting Quag Keep as it was a very early attempt) was "The Dragonlance Chronicles." This series of novels and railroady modules (in the opinion of many) began driving nails in the coffin of D&D as it was meant to be played. I won't dwell here, however. My goal is to praise the inspiration for D&D, not deride TSR's house organs.
 
Reading these two lists and their respective authors' opinions, it is clear that they were included so that the players of the game read from the inspiration and learn how were are properly meant to use the rules. I propose (as others have before me) that READING THE LITERATURE IS A PART OF PLAYING THE GAME. It is a part of the game to provide inspiration for the DM/Ref/Judge, but should also be read by the players to give them a better idea of what the "implied setting" of the game IS LIKE, and also as inspiration for knowledge that their characters might have and inspiration for playing the role of said characters. To encourage reading (which is something that I seem to recall roleplaying doing in the past, which seems lacking in the modern day) a rule should be allowed to encourage an understanding of the source material.
 
So what of this "Ur-rule?" The literature, presumably, dictated the game along with a bit of medieval history. I have, in the past, played in groups that used the literature as ad-hoc rulebooks (which is the inspiration for this ruling.) If "Rule 0" gives the Referee the power to override a rules for enjoyment of the game and common sense purposes, then Appendix N become Rule -1.
 
Rule -1
A player with knowledge of Appendix N literature may use proper references to Appendix N (as appropriate to the campaign setting) to accomplish deeds in which there are no rules, or as occasional exceptions to the  rules as written.
 
Example:
Player: You're letting her be a halfling Cleric, and that isn't a part of the rules! Why can't I be a dwarf Assassin?
Ref: Dwarves are supposed to be LAWFUL as a race, per the rules.
Players: But in "The Hobbit" Tolkien says: "dwarves are not heroes, but calculating folk with a great idea of the value of money; some are tricky and ... and pretty bad lots; some are not, but are decent enough people like Thorin and Company, if you don't expect too much."
Ref: Alright, you've done your homework, and that seems fair.
 
As a referee using Appendix N as a jumping off point for my campaigns, I propose that any player who does their homework and utilizes the literature as rulebooks (a appropriate, not as a constant crutch) should be rewarded in some way, even if the ruling is shot down by the Referee. In most systems XP would be adequate, though other rewards, such as some sort of "inspiration point" or "fate point" which could be cashed in for a reroll or bonus to a roll would be equally acceptable. 
 
Hopefully my house ruling thoughts on how to utilize the literature in your game is helpful, or at least thought provoking to you! Will the literature make you a better or smarter human being? Probably not, especially not the worst of it. But reading the best of it along with mythology and some history might just give a player a better understanding about the game, it's rules, why they are written as they are and what might be changed or added to make the game better.
 
 
 

Thursday, January 7, 2016

New Year New Game Sale, With Lots of Old School Goodness! 25% Off Tons of Titles

So, it's the new year and OBS is running a huge sale with a ton of titles at 25% off (some more as you'll see below.) This is, of course, the annual New Year, New Game sale. I'll tell you what. this year they have some big Old School winners. These deals are running until 1/14. You can check it out for yourself by clicking on the banner below:
 
here.
 
 

 I'd like to share some of my top picks from this list. Perusing it, I found some good prices and some GREAT deals.
 
White Box Games:
 
Let's start out with a few good deals on games based on White Box Swords & Wizardry.
 
White Star: Hey, either you own this, or you should be asking yourself "Why the hell don't I own this?" It's been one of the really big things in the OSR since +James Spahn released it back in May. If you don't have a copy you can pick it up right now for $7.49!
 
White Lies: Where White Star brings you Sci Fi via the elegance of the White Box system, White Lies brings you espionage. Remember playing Top Secret and 007 back in the day? Well, think about how much more game you could get out of that with the simplicity of White Box's rules. That is exactly what you get here. For the current price, there is no reason to not check it out.
 
Ruins & Ronin: This White Box based game has been around for a while, but right now you can get the Asian themed White Box hack for a paltry $1.50. This one is also nice if you would like to drop Asian flavor into an pre-existing White Box fantasy game.
 
Sine Nomine Publishing (AKA +Kevin Crawford rocks our socks.)
 
I cannot praise Kevin enough for the work he has put out. His games are an excellent example of what the DIY Old School community should be doing. I have yet to receive a product from Sine Nomine that does not hit (or even set) a gold standard. Right now all of his games are on sale. My top picks from Kevin are:
 
Silent Legions: OK, modern Weird Fiction/Horror rules that riff on Lovecraft AND can be used with old school D&D? Check. A system in the style of Call of Cthulhu but based upon old school D&D mechanics? Check. A system by which you easily create your own Mythos for either Silent Legions OR your fantasy RPG of choice? Check. A system to help create investigative adventures? Check. This one is clearly full of win.
 
Scarlet Heroes: This is likely my favorite product that Kevin has put out. If you like Red Tide or Asian themed settings get this book. If you want a one on one game of D&D with one player and one Ref., get this book. If you're looking for a simplified system to allow your players to have "skills" without being cumbersome to the game, get this book. Actually... if you game, get this book.
 
Spears of the Dawn: I have always felt that there was not enough material available for African based D&D. It's always been an "East/West" thing with the Middle East thrown in sometimes. Well, this product fixes that, giving us Old School D&D with African flavor! From the product page:
 

In this complete game in a single volume, you'll find...

  •   A complete African-inspired campaign setting
  •   Old-school compatible classes for ngangas, griots, and marabouts
  •   New spells, magic items, and foes from African mythology
  •   Focused GM tools for building sandbox campaigns
  •   Tools for managing the background strife of restless kingdoms
  •   Resource tables, unkeyed maps, adventure creation tools, and more!

Spears of the Dawn is an African-inspired game built with the free, award-winning Stars Without Number system. Within this book you will find all the tools needed for adventuring in the wild and brooding Three Lands, where the bones of ancient Obas rest uneasy in cities of stone and blighted memory. Dare the tombs of the bitter Eternal and the courts of leopard-mantled kings to find the wealth of a new world!
 
Chaosium Era Pendragon!
 
King Arthur Pendragon: 1st Edition: When it comes to Pendragon, it doesn't get any more Old School than the Chaosium Boxed set rules. They go for insane amounts in print online, but, if you've been itching to try this game out and want an early edition, the PDFs can be had for $7.49 while the sale goes on. By and far, my favorite version of the game.
 
Early Pendragon Bundle: Already know you like Chaosium Pendragon and want to build your early era collection? This bundle is where it's at, especially at the current sale price of 50% off! That's over 20 Pendragon books at 50% of normal price, including the aforementioned boxed set! If you're a fan of the game, this is an absolute steal!
 
There you have it. You have 7 days from this posting to take advantage of this amazing sale!
 

Wednesday, January 6, 2016

UPDATE: Swords & Wizardry Third Party Sale! 50% off! Plus A New Class!

+Arakar Gaiden is having a sale over on DriveThru. All of  his Swords & Wizardry titles are currently 50% off from 1/7/2016 until 1/11/2016! You can get them right here! THIS SALE IS BEING POSTPONED UNTIL FRIDAY. The publisher will be supplying a new link at that time.
 
While your there, check out Spes Magna Games' latest Swords & Wizardy release The Magus. It presents a new class, meant to be the Magi of Ancient Persia (released for Three Kings Day/Epiphany for obvious reasons.) For .99 this one is a steal! This work is worth picking up strictly for the astrology rules presented within, which offer a nice clean alternative form of divination that is not spell based. I highly recommend this one.

 

Friday, December 25, 2015

Happy Holidays From Gamers & Grognards Studios! The Gift of Wishbooks

 
Merry Christmas from out gaming group to yours.
 

As my gift to you, here is full catalog of all of those old Wishbooks you used to circle your D&D wishlists in. Click right here.

Monday, December 21, 2015

Gear, Wear,Tear & Repair

Any post from me has been a long time coming. It's been a pretty busy month.


You all know from previous posts that I like my games to have a simulationist quality. As of late I find myself thinking about adventuring gear and the wear and tear that it takes. This, of course, includes weapons and armor. I believe that I've come up with a very basic rule that will help to keep things simple while still making them "feel" like they are real and happening. My objective is to bring a simulationist immersion to this part of play, while keeping the rule simple to use. Without further ado, here is a rough sampling of the rules.

The Rules
 
1. All adventuring gear can be in one of four conditions:
 
Good, Worn, Damaged and Ruined
 
This is called the condition track
 
These conditions are self explanatory.
 
2. All types of materials have a base saving throw:
 
Cloth - 15
Wood - 13
Soft Metal (Gold, silver etc) - 10
Durable Metal (Steel) - 7
Stone - 5
Extraordinarily Durable Materials (Mithril, Adamant etc.) - 2
Magic Items (case by case at Referee's discretion - not damaged under normal circumstances)

Referees may give bonuses or penalties depending upon situations or damage caused by specific hazards (i.e. wooden items catching fire) as they see fit.
 
3. To keep gear in good condition, PCs must perform maintenance or upkeep in between adventures/on the road etc. If it is deemed that the PCs possess the skill to upkeep their gear, they can (with proper tools) do so themselves. As a note, if a PC can use a given weapon, they know how to perform basic maintenance of that weapon. The same goes for armor. This include oiling and sharpening blades, oiling and cleaning armor, etc. If whetstone and oil are owned, this can easily be done while camping and on watch. If it is deemed that a PC knows how to upkeep other gear and has the proper implements to do so, that is fine as well, however, this must be kept track of by the Referee for time keeping purposes. It takes a great deal of time to take care of equipment.

Alternatively, players can also have items professionally repaired, replaced etc. while in town for 20% of the value of the PCs total adventuring gear, more at the Referee's discretion if any gear is in Damaged condition. Ruined items cannot be repaired.

4. Normal wear to gear: Gear will naturally deteriorate to lesser conditions if it is not upkept, per point three. Outside of this, all gear that is used during a session must make a saving throw at the end of the session. If the saving throw fails, that piece of gear moves down the condition track by one step.

Gear that specifically takes damage must make a saving throw or move down one or more conditions along the track as well. This is based upon a variety of conditions, catching fire, items specifically targeted or damaged by foes etc.

5. Weapons and armor are subject to the same rules as adventuring gear, but may also be subject to wear and tear from especially hard hits (giving or taking maximum damage etc.) at the Referee's discretion.